Other Key Factors
We stuck with FERAL because, letβs be honest, it sounds cool. π But there are a few other things that can make or break a workshop β so keep these in mind too:
π οΈ Practicality (Make it useful!)
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Are attendees walking away with real-world skills or knowledge they can use?
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Can they apply what they've learned outside of this session?
π Planning & Timing (Respect the clock!)
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Is the workshop well-paced (not a rushed info dump, but also not dragging)?
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Is there buffer time for questions, discussions, and unexpected detours?
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Is there a backup plan in case something happens on the day?
π€ Delivery & Energy (Nobody likes a monotone robot!)
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Are we keeping the energy high and making the session engaging?
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Are presenters interactive and dynamic, not just reading slides in a monotone?
Because at the end of the day, a great workshop isnβt just about the content β itβs about how itβs delivered. ππ₯